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vezanmatics
Freelance animator, occasional music-maker, idealistic sci-fi-enjoyer.

Evan Animates @vezanmatics

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Science vs Divinity vs Magic concept game collab?

Posted by vezanmatics - November 21st, 2011


This is just an idea right now, but I am considering making a RTS game...I have no idea what it will be called yet. It's still in the early conception phases, but I think it's a very interesting concept.

If I do decide to go through with this I want collaborators...you know, for programming, audio, storytelling, the whatnot. I would do the design and animation.

Anyway, the game is set in an alternate realm where science, religion, and magic are all tangible ways of practice, but are at constant odds. The three factions constantly duke it out for supremacy, and each would be balanced and have unique gameplay and strategies.

The Scientific Faction would be dedicated to technological advancement and research. Their units would be centered completely around vehicles, machines, firearms, chemicals, basically fighting the way we would in this situation. Aesthetic influences would be based on modern technology, minimalistic, functional, metal and plastic. I guess how the upgrade system would work, for example you upgrade a factory and said factory starts cranking out better units at a greater cost.

The Magical Faction would be dedicated to wizardry, hocus-pocus and alchemy. Their units would be centered around druids and wizards, crystals, enchantments and potions, and mythical creatures like centaurs and ogres. Aesthetic influences would be Celtic or Anglo-Saxxon designs, patterns, mostly stone, wood, and crystal. The upgrade system would work by unlocking greater potions or spells, then upgrading individual units at a greater cost.

The Religious Faction would be basically a bunch of zealous monks and warriors who put all their faith in their deities to battle for them while they pray. Only the deities are actually real and can be summoned into this realm from another. Their units would be centered around 'godly' abilities like smiting and cursing. Aesthetic influences would be Greek or Classical designs, marble structures, gold-clad warriors with halos. The upgrade system would work by unlocking greater prayers and blessing an area containing a number of units, and these would be the most powerful upgrades. The catch is that you can accidentally bless units from the other faction if they're in the area, and that is usually a very bad thing.

I'd like to know what you guys think, offer feedback/criticism.

If you'd like to participate in this project, PM me!

EDIT: oh yeah, and i forgot to mention the soundtrack, each faction would have at least 3 background songs in a loop, and they would be dominantly classical.

for Science i'm thinking something like this: Science soundtrack?

for Magic i'm thinking something like this: Magic soundtrack?

for Religion i'm thinking something like this: Religion soundtrack?


Comments

If i play like a Religious , can i be a pedophile ?

be my guest. :P

I like it a lot but also couldn't you have chivalrous knights and paladins for the religious faction and elementals for magical and cyborgs and/or genetically modified human soldiers.

i was just naming examples off the top of my head, me and my friends were just brainstorming. There will be many, many more units for each type.

Great concept, and it sounds intriguing. I'd like to help, but I'm not all that skilled; perhaps voice acting. Will think on that later.
Other ideas: You could add more stuff to the magical faction. I'm thinking elves, faeries, etc, for the high-level units.

what do you mean when you say that you need a "story teller" do you need writers? if so i could be interested in writing a story for this projecy, if this is the case can you respond to this comment?

That sounds pretty cool.

A problem I can easily imagine is... I dunno... these factions seem to be like the theme park version of these concepts. It's like, if you had a game where it's ninjas vs pirates vs zombies, yes, it's going to be an awesome game, but trying to play up the idea of or fluff surrounding the factions is going to end badly.
For example, a big problem I can see right away is how to make magic its own thing. Fantasy (with which magic is usually associated) primarily comes from mythology, which comes from religion. It doesn't seem that distinctive. Also, assuming magic is real in this setting, it's not unimaginable that it wouldn't be immune to the scientific method, so scientists would probably wind up using magitech or something. Oh, and alchemy is basically ye olde science, so that's another way that your three distinct groups are quickly becoming two.
I'm not saying it's a bad idea, it could be fun, it's just that... I dunno, it seems it needs to be reworked so as not to completely shatter my suspension of disbelief.

the trick here is that with either faction they would choose, they are completely restricted to the purest form of that practice. For example, trying to make a complex machine that runs on a magical crystal would not work, as that would cancel out the two ways. Also, magic and religion completely fall out of the scientific method, as there is no real rhyme or reason to either of those factions. As for the difference between magic and religion, I can see you have a point in that they are both rooted in fantasy, but the thing here is that religion is more 'angels/demons and end of days' centric, and that magic is more 'everything else about fantasy'.

Also I detect quite a bit of tvtropes talk. *brofist

Merry Christmas from your adoring fans. (I know my statement has nothing to do with what you were talking about, but look at the date I posted this)

merry christmas!

sounds like a fantastic idea, i say go ahead with it!